A downloadable game for Windows

Op.32, positioned on the left, is a solo-developed spaceship simulation game inviting players to navigate a spaceship equipped with a Vulcan cannon through a zero-gravity cosmos. The game features procedurally generated asteroids that can be destroyed and a single enemy spaceship that challenges the player with different tactics based on distance. I built the game from the ground up, including the control system, combat management, enemy AI, physics, visual and sound effects. Close encounters prompt the enemy to deploy a CIWS cannon using ray-casting and line-particle effects, while long-range engagements see the launch of homing missiles guided by Bezier curves and visualized with trail renderers. Victory is achieved by destroying the enemy or maintaining health; defeat comes when health drops to zero or the enemy breaches a certain area. Utilizing free assets from the Unity Asset Store, I designed the UI and HUD for menus, endings, and combat scenes, and refined the game's balance through extensive playtesting.

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Op32.zip 126 MB

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